Documentation Index
Fetch the complete documentation index at: https://docs.auora.gg/llms.txt
Use this file to discover all available pages before exploring further.
The game
A single-elimination tournament is announced (4-128 teams). You fill out your entire bracket — every round, every matchup, all the way to the final — and commit it before the first game starts. Then you reveal your picks round by round as games settle.How it works
Bracket published
The operator sets up the tournament with teams, seeds, and round-by-round point multipliers.
Commit your full bracket
Pick every game across every round. Your entire bracket is sealed as a single Merkle root on-chain. You cannot change it after entry.
Games play out
Real-world games are resolved on the oracle. The contract records outcomes round by round.
Reveal per round
After each round settles, a reveal window opens. You prove your picks for that round against your original Merkle commitment.
Why full commitment matters
The biggest problem with on-chain brackets is Sybil attacks — one person spins up 50 wallets with different brackets and guarantees a top finish. Full upfront commitment kills this:- 50 wallets = 50 entry fees. Expensive to Sybil.
- Full bracket locked before game one. No adjusting after seeing round 1 results.
- Path-dependent scoring. Random brackets score badly because later picks depend on earlier ones being correct.
Key details
- Teams: 4-128 (power of 2)
- Max players: 1,000 per tournament
- Scoring: Configurable point multipliers per round (e.g., 1x, 2x, 4x, 8x)
- Rake: Up to 20%, set at deploy
- Prize split: Top 3 (50/30/20 with tie-breaking logic)
