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Documentation Index

Fetch the complete documentation index at: https://docs.auora.gg/llms.txt

Use this file to discover all available pages before exploring further.

The game

A single-elimination tournament is announced (4-128 teams). You fill out your entire bracket — every round, every matchup, all the way to the final — and commit it before the first game starts. Then you reveal your picks round by round as games settle.

How it works

1

Bracket published

The operator sets up the tournament with teams, seeds, and round-by-round point multipliers.
2

Commit your full bracket

Pick every game across every round. Your entire bracket is sealed as a single Merkle root on-chain. You cannot change it after entry.
3

Games play out

Real-world games are resolved on the oracle. The contract records outcomes round by round.
4

Reveal per round

After each round settles, a reveal window opens. You prove your picks for that round against your original Merkle commitment.
5

Scoring and payout

ESPN-style path-dependent scoring: a later-round pick only counts if you also got the feeder game right. Top 3 finishers split the pool.

Why full commitment matters

The biggest problem with on-chain brackets is Sybil attacks — one person spins up 50 wallets with different brackets and guarantees a top finish. Full upfront commitment kills this:
  • 50 wallets = 50 entry fees. Expensive to Sybil.
  • Full bracket locked before game one. No adjusting after seeing round 1 results.
  • Path-dependent scoring. Random brackets score badly because later picks depend on earlier ones being correct.

Key details

  • Teams: 4-128 (power of 2)
  • Max players: 1,000 per tournament
  • Scoring: Configurable point multipliers per round (e.g., 1x, 2x, 4x, 8x)
  • Rake: Up to 20%, set at deploy
  • Prize split: Top 3 (50/30/20 with tie-breaking logic)